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Radical Entertainment - Wikipedia, the free encyclopedia. Radical Entertainment is a video game developer based in Vancouver, British Columbia, Canada. It was founded in 1. Microsoft and Fox Interactive. It is an entirely owned subsidiary of Activision Blizzard after being acquired by Vivendi Games in 2. Their motto is Play, Work, Live, Breathe, Games.

The studio suffered massive layoffs on 2. June 2. 01. 2 and suffered partial closure, being left with the inability to produce original games but rather being limited to support work on other Activision titles. Davis and Armes had previously worked at Vancouver based Distinctive Software (now EA Canada). Wilkinson was an enthusiastic newcomer to the games industry. During the studio's early years, several employees left the company to form Barking Dog Studios. Interactive. Although Radical was not a subsidiary of Vivendi till 2. Vivendi Universal's titles including Hulk and The Simpsons: Hit & Run.

A division of Radical Entertainment, 3. Interactive, developed games for Ubisoft.

Namely video games based on the numerous CSI television shows. However, after developing a final game in 2.

Interactive was cut from developing the games and was succeeded by Telltale Games. The reason they were cut is primarily because of Vivendi acquiring Radical. Radical Entertainment themselves. Due to 3. 69 having already developed games exclusively for Ubisoft, Radical being purchased by Vivendi thus nullified 3.

As reported by a staff member of Radical Entertainment, the 3. Interactive employees were later merged into the main Radical Entertainment themselves. Acquisition by Vivendi (2. In 2. 00. 5, Vivendi acquired Radical Entertainment, however, as described by a former developer at Radical, the mood did not change much and Radical still operated as an independent game developing company.

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After being acquired by Vivendi, Radical began to make many games such as Scarface: The World Is Yours and The Incredible Hulk: Ultimate Destruction while being published under Vivendi's Sierra Entertainment label. Radical was also given the license to continue development of the Crash Bandicoot franchise which was also published under Sierra Entertainment. Radical took over the development of Crash Tag Team Racing from Traveller's Tales. Due to the success of Crash Tag Team Racing, Radical then started the development of Crash of the Titans and proclaimed that .

The critical and commercial success of Crash of the Titans spawned one more sequel, Crash: Mind over Mutant, which managed to both critically beat its predecessor as well as commercially. During the development of Crash: Mind Over Mutant, Radical began working on its first original IP, Prototype. Formation of Activision Blizzard (2. The merger changed the mood of Radical and made it more like a first- party developer, instead of indie. At the time of the merge Radical was working on three different projects, one was an unnamed project and the other two were Crash: Mind Over Mutant and Prototype.

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After the merger took place, about half of Radical's staff was cut under Activision Blizzards restructuring. This resulted in the cancellation of the unnamed project while development of Crash and Prototype were unaffected.

As revealed later by a former developer at Radical, the unnamed project was Scarface 2, which had been at development at Radical for over two years and had nearly gone gold, the developer stated that Activision canceled the project. Crash: Mind Over Mutant was the last games to be published under the Sierra Entertainment label, however some rare editions are given the Activision label instead. Nevertheless, Activision is given credit within the video game. Prototype was published only underneath the Activision label. After the release of Prototype in 2.

Radical did not officially announce any new projects, though it was revealed again by another former developer that Radical was working on another unnamed project, which had been in development for over a year. However, when Radical Entertainment experienced layoffs which resulted in over 6. Crash Landed) was cancelled by Activision. In the same interview they revealed that they halted the development on an unknown game, possibly the rumoured Crash Bandicoot title, after the massive success of Prototype. However, other candidates for the halted game were rumored to be an unknown Spider- Man game and a Jason Bourne game. This title was later revealed to be cancelled. They revealed to have had sold over 3.

Million copies from each of their games and is the third oldest studio owned by Activision. Similar to Call of Duty: Elite, Rad. Net is an online gaming hub. Rad. Net contains competitive challenges which in turn give the player rewards for in- game use, Avatar accessories, development videos and Dynamic themes. An i. Phone game, Protoslice, was also released to coincide with the release of the game, the i. Phone app had partial overseen development by Radical, whilst the actual game was not developed by them.